Tag: Model Answer

  • [Solved] Psychology ABA 502- Assignment 1

    ✓ Verified Academic Solution Available

    Executive Solution Overview

    Please see attached! – ## Assignment1Instructions.docx – ## ABA502Assignment1GradingRubric-StudentVersion.pdf **## Assignment1Instructions.docx** **ABA 502: Principles of Behavior Analysis** **Assignment 1** 1. **State and define the** **two types of Motivating Operations.** 2. **Provide** **2 exa…

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    Assignment Prompt & Instructions

    Please see attached!

    – ## Assignment1Instructions.docx

    – ## ABA502Assignment1GradingRubric-StudentVersion.pdf

    **## Assignment1Instructions.docx**

    **ABA 502: Principles of Behavior Analysis**

    **Assignment 1**

    1.
    **State and define the**
    **two types of Motivating Operations.**

    2.
    **Provide**
    **2 examples to illustrate**
    **each type of Motivating Operation (MO). Note: you should submit 4 examples in total.**

    3.
    **When you explain your examples, be sure to specify the two effects of the motivating operation in the example with respect to (1) the value of the consequence and (2) the frequency of the associated behaviors.**

    4.
    **You must include at least one image (graph, flowchart, etc.) to visually support your examples.**

    5.
    **Label each part of your image (i.e., the MOs, the Sds, the behaviors, the consequences, etc.).**

    **Note: Be sure to come up with your own examples and explanations.  You can generate ideas from online research, but you SHOULD NOT simply copy something you found online.  This is considered to be plagiarism.**

    **Please note:** Your assignment should be submitted in a
    **Word Document** format
    **using Times New Roman 12.** The assignment must use APA format  (See link to APA publication style in the course site resources.)  Please include an appropriate heading on your paper and references to support methods or procedures used.

    **Please be sure to save your work using the naming convention:**

    Student last name, first name, ABA 502 Assignment 1

    **## ABA502Assignment1GradingRubric-StudentVersion.pdf**

    Rubric for ABA502 Assignment 1
    Grading item

    Completely accurate in

    content and clearly

    articulated

    Partially inaccurate in

    content OR somewhat

    unclear in articulation

    Partially inaccurate in

    content AND unclear in

    articulation

    Item is missing or

    completely inaccurate

    in content

    Definition of EO

    10 7 3 0

    Definition of AO

    10 7 3 0

    EO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    EO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    AO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    Based on items correct)

    0

    AO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    Labeled Image

    • MO

    • Sd

    • Behavior

    • Consequence

    10

    (2.5 points per item)

    —

    Based on # items correct

    —

    Based on # items correct

    Also, 3 points for some

    other type of image

    0

    Overall Writing (clarity, APA style

    formatting)

    10 7 3 0

    Final Grade Max. 100 pts.

    APA Style Links:

    1) Sample student paper using APA style: https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf

    2) Student Paper Setup Guide: https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf

    3) Heading Levels Template for a Student Paper: https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf

    4) Student Title Page Guide: https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf

    5) Reference Examples: https://apastyle.apa.org/style-grammar-guidelines/references/examples

    [https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf](https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf)

    [https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf](https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf](https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf)

    [https://apastyle.apa.org/style-grammar-guidelines/references/examples](https://apastyle.apa.org/style-grammar-guidelines/references/examples)

    **## ABA502Assignment1GradingRubric-StudentVersion.pdf**

    Rubric for ABA502 Assignment 1
    Grading item

    Completely accurate in

    content and clearly

    articulated

    Partially inaccurate in

    content OR somewhat

    unclear in articulation

    Partially inaccurate in

    content AND unclear in

    articulation

    Item is missing or

    completely inaccurate

    in content

    Definition of EO

    10 7 3 0

    Definition of AO

    10 7 3 0

    EO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    EO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    AO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    Based on items correct)

    0

    AO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    Labeled Image

    • MO

    • Sd

    • Behavior

    • Consequence

    10

    (2.5 points per item)

    —

    Based on # items correct

    —

    Based on # items correct

    Also, 3 points for some

    other type of image

    0

    Overall Writing (clarity, APA style

    formatting)

    10 7 3 0

    Final Grade Max. 100 pts.

    APA Style Links:

    1) Sample student paper using APA style: https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf

    2) Student Paper Setup Guide: https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf

    3) Heading Levels Template for a Student Paper: https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf

    4) Student Title Page Guide: https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf

    5) Reference Examples: https://apastyle.apa.org/style-grammar-guidelines/references/examples

    [https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf](https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf)

    [https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf](https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf](https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf)

    [https://apastyle.apa.org/style-grammar-guidelines/references/examples](https://apastyle.apa.org/style-grammar-guidelines/references/examples)

    **## Assignment1Instructions.docx**

    **ABA 502: Principles of Behavior Analysis**

    **Assignment 1**

    1.
    **State and define the**
    **two types of Motivating Operations.**

    2.
    **Provide**
    **2 examples to illustrate**
    **each type of Motivating Operation (MO). Note: you should submit 4 examples in total.**

    3.
    **When you explain your examples, be sure to specify the two effects of the motivating operation in the example with respect to (1) the value of the consequence and (2) the frequency of the associated behaviors.**

    4.
    **You must include at least one image (graph, flowchart, etc.) to visually support your examples.**

    5.
    **Label each part of your image (i.e., the MOs, the Sds, the behaviors, the consequences, etc.).**

    **Note: Be sure to come up with your own examples and explanations.  You can generate ideas from online research, but you SHOULD NOT simply copy something you found online.  This is considered to be plagiarism.**

    **Please note:** Your assignment should be submitted in a
    **Word Document** format
    **using Times New Roman 12.** The assignment must use APA format  (See link to APA publication style in the course site resources.)  Please include an appropriate heading on your paper and references to support methods or procedures used.

    **Please be sure to save your work using the naming convention:**

    Student last name, first name, ABA 502 Assignment 1

    **## ABA502Assignment1GradingRubric-StudentVersion.pdf**

    Rubric for ABA502 Assignment 1
    Grading item

    Completely accurate in

    content and clearly

    articulated

    Partially inaccurate in

    content OR somewhat

    unclear in articulation

    Partially inaccurate in

    content AND unclear in

    articulation

    Item is missing or

    completely inaccurate

    in content

    Definition of EO

    10 7 3 0

    Definition of AO

    10 7 3 0

    EO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    EO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    AO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    Based on items correct)

    0

    AO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    Labeled Image

    • MO

    • Sd

    • Behavior

    • Consequence

    10

    (2.5 points per item)

    —

    Based on # items correct

    —

    Based on # items correct

    Also, 3 points for some

    other type of image

    0

    Overall Writing (clarity, APA style

    formatting)

    10 7 3 0

    Final Grade Max. 100 pts.

    APA Style Links:

    1) Sample student paper using APA style: https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf

    2) Student Paper Setup Guide: https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf

    3) Heading Levels Template for a Student Paper: https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf

    4) Student Title Page Guide: https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf

    5) Reference Examples: https://apastyle.apa.org/style-grammar-guidelines/references/examples

    [https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf](https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf)

    [https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf](https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf](https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf)

    [https://apastyle.apa.org/style-grammar-guidelines/references/examples](https://apastyle.apa.org/style-grammar-guidelines/references/examples)

    **## Assignment1Instructions.docx**

    **ABA 502: Principles of Behavior Analysis**

    **Assignment 1**

    1.
    **State and define the**
    **two types of Motivating Operations.**

    2.
    **Provide**
    **2 examples to illustrate**
    **each type of Motivating Operation (MO). Note: you should submit 4 examples in total.**

    3.
    **When you explain your examples, be sure to specify the two effects of the motivating operation in the example with respect to (1) the value of the consequence and (2) the frequency of the associated behaviors.**

    4.
    **You must include at least one image (graph, flowchart, etc.) to visually support your examples.**

    5.
    **Label each part of your image (i.e., the MOs, the Sds, the behaviors, the consequences, etc.).**

    **Note: Be sure to come up with your own examples and explanations.  You can generate ideas from online research, but you SHOULD NOT simply copy something you found online.  This is considered to be plagiarism.**

    **Please note:** Your assignment should be submitted in a
    **Word Document** format
    **using Times New Roman 12.** The assignment must use APA format  (See link to APA publication style in the course site resources.)  Please include an appropriate heading on your paper and references to support methods or procedures used.

    **Please be sure to save your work using the naming convention:**

    Student last name, first name, ABA 502 Assignment 1

    **## ABA502Assignment1GradingRubric-StudentVersion.pdf**

    Rubric for ABA502 Assignment 1
    Grading item

    Completely accurate in

    content and clearly

    articulated

    Partially inaccurate in

    content OR somewhat

    unclear in articulation

    Partially inaccurate in

    content AND unclear in

    articulation

    Item is missing or

    completely inaccurate

    in content

    Definition of EO

    10 7 3 0

    Definition of AO

    10 7 3 0

    EO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    EO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    AO Example 1

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    Based on items correct)

    0

    AO Example 2

    • Scenario

    • Change in value of consequence

    • Change in frequency of behavior

    15

    (5 points per item)

    10

    (Based on items correct)

    5

    (Based on items correct)

    0

    Labeled Image

    • MO

    • Sd

    • Behavior

    • Consequence

    10

    (2.5 points per item)

    —

    Based on # items correct

    —

    Based on # items correct

    Also, 3 points for some

    other type of image

    0

    Overall Writing (clarity, APA style

    formatting)

    10 7 3 0

    Final Grade Max. 100 pts.

    APA Style Links:

    1) Sample student paper using APA style: https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf

    2) Student Paper Setup Guide: https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf

    3) Heading Levels Template for a Student Paper: https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf

    4) Student Title Page Guide: https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf

    5) Reference Examples: https://apastyle.apa.org/style-grammar-guidelines/references/examples

    [https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf](https://apastyle.apa.org/style-grammar-guidelines/paper-format/student-annotated.pdf)

    [https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf](https://apastyle.apa.org/instructional-aids/student-paper-setup-guide.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf](https://apastyle.apa.org/instructional-aids/heading-template-student-paper.pdf)

    [https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf](https://apastyle.apa.org/instructional-aids/student-title-page-guide.pdf)

    [https://apastyle.apa.org/style-grammar-guidelines/references/examples](https://apastyle.apa.org/style-grammar-guidelines/references/examples)

    – 1
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  • [Solved] creating

    ✓ Verified Academic Solution Available

    Executive Solution Overview

    – ## CreateaVisualOriginStory.docx – ## Mod1-BuildingyourTeamActivity.pdf **## CreateaVisualOriginStory.docx** **Create a Visual Origin Story** In Module 1 you are to complete the team-building exercise " [Visual Origin Story: Adventures in collaborative storytelling](https://asu.instructure.com/cou…

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    Assignment Prompt & Instructions

    – ## CreateaVisualOriginStory.docx

    – ## Mod1-BuildingyourTeamActivity.pdf

    **## CreateaVisualOriginStory.docx**

    **Create a Visual Origin Story**

    In Module 1 you are to complete the team-building exercise "
    [Visual Origin Story: Adventures in collaborative storytelling](https://asu.instructure.com/courses/233075/files/112496319/download?wrap=1)

    ." This exercise is from the book:
    [Murdoch-Kitt, K. M., & Emans, D. J. (2020). Intercultural collaboration by design drawing from differences, distances, and disciplines through visual thinking. New York, N.Y: Routledge.Links to an external site.](https://ebookcentral-proquest-com.ezproxy1.lib.asu.edu/lib/asulib-ebooks/detail.action?pq-origsite=primo&docID=6023756)

    Origin stories exist in every human culture and are used to offer explanations about how something came into existence. Creating a Visual Origin Story combines lateral and visual thinking as your team envisions its collective capabilities and imagines a positive trajectory together. For example, the team’s co-authored origin story might describe teammates’ superpowers and how they work together to “fight the evils of the world.” The activity involves both asynchronous components with low social presence (your independent work) and synchronous moments with high social presence (coming together with your team to discuss and create). Working together synchronously at the end stage of this activity is required.

    **Phase 1:** **Personal Avatar, To be Completed Individually Prior to Team Meeting**

    1.
    **Brainstorm:** Create an avatar—an image that will represent your personality—to share with your new teammates. Feeling stuck? This exercise in lateral thinking will help you come up with some imaginative ways to represent yourself.

    First, grab a pen and paper to write down your responses to the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,” “jumping,” etc.)
    • Favorite color(s)
    • Your favorite snack food
    • An adjective that best describes you
    • Aspects of your identity that are important to you (cultural, ethnic, religious, sexual orientation, etc.)
    • Your favorite creature, real or imagined
    • Favorite musical artist
    • Favorite board or video game
    • A particular hidden talent of yours
    • Name of the street or town where you grew up
    • Name(s) of your pet(s) (if applicable)

    2.
    **Imagine:** Next, combine any number of selections from the previous list to develop a fun description of yourself. Perhaps you are a superhero who can make tacos appear with the snap of your fingers? Or do you feel you embody a hybrid of your two favorite animals? Come up with two to four options for yourself by combining answers, adding descriptive features, or editing as needed. Examples of how you might describe your new superhero self:
    “I’m a…”
    • Flying Kimchi Horse
    • Laughing Aqua Robot
    • Yodeling League of Insects
    • Bouncing Extroverted Cheeto

    3.
    **Visualize:** Continue to working individually to
    **create a visual representation of yourself based on what you have imagined, making sure to connect to any personality or skills you might bring to the team.** Some ideas to get you started include:

    · Draw on top of a photograph

    · Create an illustration or caricature (a bowl of kimchi wearing sunglasses, a potato chip with a face, etc.)

    · Collage together items from magazines or newspapers

    · Develop other creative representations, such as a hand puppet constructed from fabric or other material

    · Use one of these free programs to create your avatar:

    · Adobe Avatar Maker:
    [https://www.adobe.com/express/create/avatarLinks to an external site.](https://www.adobe.com/express/create/avatar)

    ·
    [Links to an external site.](https://www.adobe.com/express/create/avatar) Get Avataaars:
    [https://getavataaars.com/Links to an external site.](https://getavataaars.com/)

    · Superherotar:
    [https://superherotar.framiq.com/Links to an external site.](https://superherotar.framiq.com/)

    ***** Please note that your avatar can be either a collage-type image that represents you or a character that you create that is symbolic of you.
    **There is no one right way to create your avatar**, the important thing is that you create an image that represents you and that you are able to use the image to introduce yourself to your team.

    | |
    | — |
    | **Tips**<br>• <br>**Individual avatar:** Have fun creating your own individual avatars first, then share them with your team to describe your personality or things you love.  The avatar can be as quirky and strange as you want it to be, as long as you can speak about how it connects to your personality. Robots, horses, insects, objects, humans, and more are all welcome to the party!<br> <br>•<br>**Combining avatars:** Think of interesting ways to combine the avatars together. Don’t just make a matrix of fragmented parts and call things done. Instead, think about how the parts fit together in interesting new ways. What new creatures could you create? What hybrid object might be constructed to represent the team?<br> <br>• <br>**Brainstorming:** Throughout the process of working together, think about the different collaborative storytelling techniques that might help your team brainstorm together. Perhaps one person adds an element to another person’s contribution or you might have an open back-and-forth discussion where multiple stories take place in a shared world. Have fun and share ideas!<br> <br>• <br>**Stay playful:** This does not need to be a serious activity and, in fact, keeping the mood light will build positive feelings among your team. If you will be working on a serious topic later in the process, activities such as this one provide a useful emotional counterpoint to relieve some of the stress and tension that can result from working with challenging topics. |

    **## Mod1-BuildingyourTeamActivity.pdf**

    132

    3.5

    Visual Origin Story:
    Adventures in collaborative storytelling

    Joining a team means learning about new people. Taking the time to weave

    together imagery can make a team feel more cohesive and complete, even when

    they’re located on opposite sides of the earth and have never met in person. The

    Visual Origin Story activity evolved from one of our first forays into using visual

    narratives for the purpose of team-building prior to starting work on the actual

    project.

    This activity strikes a balance between author-driven contributions and

    reader-driven co-creations, with the aim of merging visuals to create one repre-

    sentative team image, or avatar, and constructing a narrative about it. Teammates

    create their own individual avatars first, then work together on the team avatar

    and story. As with structured dialogue, we found that these teams benefitted

    from a structured opportunity for positive and upbeat personal interactions be-

    fore rolling up their sleeves to dig into a challenging topic together.

    Collaborative storytelling

    The process of telling and crafting stories through the creation of characters, set-

    tings, and situations as part of a storyline can take many forms and utilize many

    kinds of creative mechanics. Collaborative storytelling is determined by the shared

    contributions of a team and can be co-created in a variety of ways. Narrators

    might build on each other’s contributions by adding new elements to the end of

    Establish Trust 133

    a sequence without altering the previous contributions. Another approach might

    be to craft a story together through parallel contributions, which enables editing

    of prior contributions, and can be done synchronously or asynchronously. Multi-

    ple stories can also be shared simultaneously within collaborative spaces, such as

    the Fourth Space, virtual worlds, or games.

    You have likely participated in some form of collaborative and/or interactive

    storytelling at one point in your life. New digital tools have increased collabo-

    rative and interactive storytelling formats from online spaces to video gaming

    worlds. These evolving formats continue to blur the lines between author-driven

    and reader-drives approaches in terms of who plays the role of narrator or listener.

    In context: Visual narratives and teambuilding

    “What do a robot, a horse, an insect, and an outgoing personality possibly have
    in common?” One of our teammates wondered this aloud as she browsed
    through the array of images she had received from her teammates.

    As she read their explanations, though, she started to imagine how the
    positive characteristics of the individuals represented in the images could
    come together into a single entity that could illustrate the team. She printed
    out the images, cut them out of paper, and began assembling them into dif-
    ferent configurations. A smile crept across her face as she said, “I can’t wait to
    see what they are creating with all of these different parts!”

    As she documented and shared her creation with the team, along with a
    short story about this fantastical beast, she asked her teammates to chime in
    with suggestions, additions, and changes.

    “I was feeling hesitant about this project because the topic seems so tough,” she
    explained to them in writing as she posted her image in the shared online com-
    munity, “but now I feel really motivated to get started and to work with you all.”

    Cultural roles in storytelling

    We have found that remote teams who engage with collaborative storytelling

    build feelings of unanimity, mutual understanding, trust, and a sense of commu-

    nity. Professor of Sociology Donna Eder (1988) points out the social constructs

    of “narrator” and “listener” are variable across cultures. Some cultures embrace

    the idea of a single storyteller and attentive listeners, while others challenge this

    notion. In Mayan culture, for example, there was a clearly defined “responder”

    among the listeners whose role included asking important questions, making

    comments, and sometimes completing sentences. This type of engagement trans-

    forms storytelling into a more collaborative activity and reinforces friendship and

    solidarity. Showing agreement, providing additional information, and offering

    opinions inherent in these practices can also help guide conflict resolution.

    134 Establish Trust

    Benefits & outcomes

    • Create a team name, avatar, and origin story
    • Participate in playful lateral thinking as a team
    • Remember characteristics of your team by manipulating visual informa-

    tion together
    • Imagine and co-create a shared world for your work together

    Activity

    Visual Origin Story

    Origin stories exist in every human culture and are used to offer explanations about

    how something came into existence. Creating a Visual Origin Story combines

    lateral and visual thinking to as your team envisions its collective capabilities

    and imagines a positive trajectory together. For example, the team’s co-authored

    origin story might describe teammates’ superpowers and how they work to-

    gether to “fight the evils of the world.” The activity involves both asynchronous

    components with low social presence (your independent work) and synchronous

    moments with high social presence (coming together with your team to discuss

    and create). Working together synchronously at the end stage of this activity is

    recommended, if possible.

    People: Individual/local colleagues/remote teammates

    Duration: 1 hour (plus 1–2 days to combine avatars)

    Technology: Internet access & web browser

    Other resources: Pen, paper, or word processing software

    Low-bandwidth version: Printer, photocopier, scissors, tape, pen, paper

    Tips

    • Individual avatar: Have fun creating your own individual avatars first,
    then share them with your team to describe your personality or things
    you love. The avatar can be as quirky and strange as you want it to be, as
    long as you can speak about how it connects to your personality. Robots,
    horses, insects, objects, humans, and more are all welcome to the party!

    • Combining avatars: Think of interesting ways to combine the avatars
    together. Don’t just make a matrix of fragmented parts and call things
    done. Instead, think about how the parts fit together in interesting new
    ways. What new creatures could you create? What hybrid object might
    be constructed to represent the team?

    Establish Trust 135

    • Brainstorming: Throughout the process of working together, think
    about the different collaborative storytelling techniques that might help
    your team brainstorm together. Perhaps one person adds an element
    to another person’s contribution or you might have an open back-and-
    forth discussion where multiple stories take place in a shared world. Have
    fun and share ideas!

    • Stay playful: This does not need to be a serious activity and, in fact,
    keeping the mood light will build positive feelings among your team. If
    you will be working on a serious topic later in the process, activities such
    as this one provide a useful emotional counterpoint to relieve some of the
    stress and tension that can result from working with challenging topics.

    Personal avatar

    Phase 1: Working individually

    1. Brainstorm: Create an avatar—an image that will represent your

    personality—to share your new teammates. Feeling stuck? This exercise in

    lateral thinking will help you come up with some imaginative ways to rep-

    resent yourself. First, grab a pen and paper to write down your responses to

    the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,”

    “jumping,” etc.)

    • Favorite color(s)

    • Your favorite snack food

    • An adjective that best describes you

    • Your favorite creature, real or imagined

    • Favorite musical artist

    • Favorite board or video game

    • A particular hidden talent of yours

    • Name of the street or town where you grew up

    • Name(s) of your pet(s) (if applicable)

    2. Imagine: Next, combine any number of selections from the previous list to de-

    velop a fun description of yourself. Perhaps you are a superhero who can make

    tacos appear with the snap of your fingers? Or do you feel you embody a hybrid

    of your two favorite animals? Come up with two to four options for yourself by

    combining answers, adding descriptive features, or editing as needed.

    Examples of how you might describe your new superhero self:

    “I’m a…”

    • Flying Kimchi Horse

    • Laughing Aqua Robot

    • Yodeling League of Insects

    • Bouncing Extroverted Cheeto

    136 Establish Trust

    3. Visualize: Continue to working individually to create a visual representa-

    tion of yourself based on what you have imagined, making sure to connect

    to any personality or skills you might bring to the team. Some ideas to get

    you started include:

    • Draw on top of a photograph

    • Create an illustration or caricature (a bowl of kimchi wearing sun-

    glasses, a Cheeto with a face, etc.)

    • Collage together items from magazines or newspapers

    • Develop other creative representations, such as a hand puppet con-

    structed from fabric or other materials

    Unified team visual

    Phase 2: With remote teammates

    4. Discuss: Meet via video or messaging to share all of your fun individual

    avatars in a shared document. Make sure to explain all the qualities and ele-

    ments you have embedded in your creation. Ultimately, your goal will be to

    combine these images into one team avatar.

    Brainstorm different ways you might combine your individual images into a

    single team avatar.

    Examples of how to discuss combining avatars into a single team image:

    “What do a robot, a horse, an insect, and an outgoing personality possibly have

    in common? What about a mythical robot-insect-horse, driven by a miniature

    lady?”

    “Yes, let’s draw it!”

    “Here’s what I think the body could look like…”

    5. Combine & Document: Working together, combine the individual av-

    atars together to create one unified team visual. Depending on the chosen

    materials, you may need to photograph, photocopy, or scan the results in

    order to share them with your teammates.

    Some options to combine your images include:

    • Analog collage: Print several copies of the individual images. Cut

    them out and then tape the images together to make a new composite

    image; consider bringing other physical materials (fabric, paints, etc.)

    into the process to make the experience more lively, multisensory, and

    exciting.

    • Analog drawing: Studying each person’s individual contribution,

    consider how could you bring elements from each individual avatar

    into a single image? Sketch some ideas on paper to document and

    share.

    Establish Trust 137

    • Digital table: Insert a table into your shared document (the num-

    ber of rows should correspond to the number of teammates. Place se-

    lected images side-by-side. Experiment with different placements and

    orientations.

    • Digital composition: Use free or paid image-editing software to

    combine images digitally into a single composition.

    6. Merge together: Work in rounds to discuss each person’s visuals. This

    process may require multiple rounds of discussion, selection, and revision.

    • For larger teams, you might vote to select one person’s creation to vis-

    ually represent your team.

    • Smaller teams might experiment by combining elements from all team-

    mates. Discuss preferred approaches with your teammates.

    7. Name your team: Give your unified team visual a name. This name should

    capture the spirit of the team as reflected in the visual itself.

    Team origin story

    Phase 3: With remote teammates

    8. Write: Based on the narrative elements of your new unified team visual, use

    a similar approach to co-author a brief fictional origin story about the team,

    including key strengths and possible adventures.

    9. Finalize: For the duration of your time working together, the final team

    name, avatar, and origin story will represent your team in group critiques

    and other forums.

    10. Discuss: Take some time to discuss what you have learned about through

    this collaborative storyboarding experience. Use the following guide for

    discussion.

    DISCUSSION GUIDE

    • What did this activity teach you about collaborative storytelling?

    • What kind of cultural content or meaning is embedded in your team name

    and combined image? Ask teammates to clarify or explain elements of their

    images.

    • Did learning about your teammates during this process make you feel closer

    to them?

    • How did this process help your team establish trust and build a relationship?

    References

    Bal, Mieke, and Christine Van Boheemen. 2009. Narratology: Introduction to the Theory of

    Narrative. 3rd ed. Toronto; Buffalo: University of Toronto Press.

    Boyd, Danah. 2010. “Social Network Sites as Networked Publics: Affordances, Dynam-

    ics, and Implications.” In A Networked Self, 47–66. London: Routledge. doi:10.4324/

    9780203876527-8.

    138 Establish Trust

    Dennis, Alan R., and Susan T. Kinney. 1998. “Testing Media Richness Theory in the

    New Media: The Effects of Cues, Feedback, and Task Equivocality.” Information Sys-

    tems Research 9 (3): 256–74. doi:10.1287/isre.9.3.256.

    Eder, Donna. 1988. “Building Cohesion through Collaborative Narration.” Social Psy-

    chology Quarterly 51 (3): 225–35. doi:10.2307/2786921.

    Hall, Sean. 2012. This Means This, This Means That: A User’s Guide to Semiotics. 2nd

    ed. London: Laurence King Publishing. http://laurenceking.com/product/

    This+Means+This,+This+Means+That:+A+User%27s+Guide+to+Semiotics.htm.

    Kosara, Robert, and Jock Mackinlay. 2013. “Storytelling: The Next Step for Visualiza-

    tion.” Computer 46 (5): 44–50. doi:10.1109/MC.2013.36.

    McLuhan, Marshall, and Quentin Fiore. 1967. “The Medium Is the Message.” New York

    123: 126–8.

    Robert, Lionel P., and Alan R. Dennis. 2005. “Paradox of Richness: A Cognitive Model

    of Media Choice.” IEEE Transactions on Professional Communication 48 (1): 10–21.

    doi:10.1109/TPC.2004.843292.

    Segel, Edward, and Jeffrey Heer. 2010. “Narrative Visualization: Telling Stories with

    Data.” IEEE Transactions on Visualization and Computer Graphics 16 (6): 1139–48.

    doi:10.1109/TVCG.2010.179.

    Short, John, Ederyn Williams, and Bruce Christie. 1976. The Social Psychology of Telecom-

    munications. London; New York: Wiley.

    **## Mod1-BuildingyourTeamActivity.pdf**

    132

    3.5

    Visual Origin Story:
    Adventures in collaborative storytelling

    Joining a team means learning about new people. Taking the time to weave

    together imagery can make a team feel more cohesive and complete, even when

    they’re located on opposite sides of the earth and have never met in person. The

    Visual Origin Story activity evolved from one of our first forays into using visual

    narratives for the purpose of team-building prior to starting work on the actual

    project.

    This activity strikes a balance between author-driven contributions and

    reader-driven co-creations, with the aim of merging visuals to create one repre-

    sentative team image, or avatar, and constructing a narrative about it. Teammates

    create their own individual avatars first, then work together on the team avatar

    and story. As with structured dialogue, we found that these teams benefitted

    from a structured opportunity for positive and upbeat personal interactions be-

    fore rolling up their sleeves to dig into a challenging topic together.

    Collaborative storytelling

    The process of telling and crafting stories through the creation of characters, set-

    tings, and situations as part of a storyline can take many forms and utilize many

    kinds of creative mechanics. Collaborative storytelling is determined by the shared

    contributions of a team and can be co-created in a variety of ways. Narrators

    might build on each other’s contributions by adding new elements to the end of

    Establish Trust 133

    a sequence without altering the previous contributions. Another approach might

    be to craft a story together through parallel contributions, which enables editing

    of prior contributions, and can be done synchronously or asynchronously. Multi-

    ple stories can also be shared simultaneously within collaborative spaces, such as

    the Fourth Space, virtual worlds, or games.

    You have likely participated in some form of collaborative and/or interactive

    storytelling at one point in your life. New digital tools have increased collabo-

    rative and interactive storytelling formats from online spaces to video gaming

    worlds. These evolving formats continue to blur the lines between author-driven

    and reader-drives approaches in terms of who plays the role of narrator or listener.

    In context: Visual narratives and teambuilding

    “What do a robot, a horse, an insect, and an outgoing personality possibly have
    in common?” One of our teammates wondered this aloud as she browsed
    through the array of images she had received from her teammates.

    As she read their explanations, though, she started to imagine how the
    positive characteristics of the individuals represented in the images could
    come together into a single entity that could illustrate the team. She printed
    out the images, cut them out of paper, and began assembling them into dif-
    ferent configurations. A smile crept across her face as she said, “I can’t wait to
    see what they are creating with all of these different parts!”

    As she documented and shared her creation with the team, along with a
    short story about this fantastical beast, she asked her teammates to chime in
    with suggestions, additions, and changes.

    “I was feeling hesitant about this project because the topic seems so tough,” she
    explained to them in writing as she posted her image in the shared online com-
    munity, “but now I feel really motivated to get started and to work with you all.”

    Cultural roles in storytelling

    We have found that remote teams who engage with collaborative storytelling

    build feelings of unanimity, mutual understanding, trust, and a sense of commu-

    nity. Professor of Sociology Donna Eder (1988) points out the social constructs

    of “narrator” and “listener” are variable across cultures. Some cultures embrace

    the idea of a single storyteller and attentive listeners, while others challenge this

    notion. In Mayan culture, for example, there was a clearly defined “responder”

    among the listeners whose role included asking important questions, making

    comments, and sometimes completing sentences. This type of engagement trans-

    forms storytelling into a more collaborative activity and reinforces friendship and

    solidarity. Showing agreement, providing additional information, and offering

    opinions inherent in these practices can also help guide conflict resolution.

    134 Establish Trust

    Benefits & outcomes

    • Create a team name, avatar, and origin story
    • Participate in playful lateral thinking as a team
    • Remember characteristics of your team by manipulating visual informa-

    tion together
    • Imagine and co-create a shared world for your work together

    Activity

    Visual Origin Story

    Origin stories exist in every human culture and are used to offer explanations about

    how something came into existence. Creating a Visual Origin Story combines

    lateral and visual thinking to as your team envisions its collective capabilities

    and imagines a positive trajectory together. For example, the team’s co-authored

    origin story might describe teammates’ superpowers and how they work to-

    gether to “fight the evils of the world.” The activity involves both asynchronous

    components with low social presence (your independent work) and synchronous

    moments with high social presence (coming together with your team to discuss

    and create). Working together synchronously at the end stage of this activity is

    recommended, if possible.

    People: Individual/local colleagues/remote teammates

    Duration: 1 hour (plus 1–2 days to combine avatars)

    Technology: Internet access & web browser

    Other resources: Pen, paper, or word processing software

    Low-bandwidth version: Printer, photocopier, scissors, tape, pen, paper

    Tips

    • Individual avatar: Have fun creating your own individual avatars first,
    then share them with your team to describe your personality or things
    you love. The avatar can be as quirky and strange as you want it to be, as
    long as you can speak about how it connects to your personality. Robots,
    horses, insects, objects, humans, and more are all welcome to the party!

    • Combining avatars: Think of interesting ways to combine the avatars
    together. Don’t just make a matrix of fragmented parts and call things
    done. Instead, think about how the parts fit together in interesting new
    ways. What new creatures could you create? What hybrid object might
    be constructed to represent the team?

    Establish Trust 135

    • Brainstorming: Throughout the process of working together, think
    about the different collaborative storytelling techniques that might help
    your team brainstorm together. Perhaps one person adds an element
    to another person’s contribution or you might have an open back-and-
    forth discussion where multiple stories take place in a shared world. Have
    fun and share ideas!

    • Stay playful: This does not need to be a serious activity and, in fact,
    keeping the mood light will build positive feelings among your team. If
    you will be working on a serious topic later in the process, activities such
    as this one provide a useful emotional counterpoint to relieve some of the
    stress and tension that can result from working with challenging topics.

    Personal avatar

    Phase 1: Working individually

    1. Brainstorm: Create an avatar—an image that will represent your

    personality—to share your new teammates. Feeling stuck? This exercise in

    lateral thinking will help you come up with some imaginative ways to rep-

    resent yourself. First, grab a pen and paper to write down your responses to

    the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,”

    “jumping,” etc.)

    • Favorite color(s)

    • Your favorite snack food

    • An adjective that best describes you

    • Your favorite creature, real or imagined

    • Favorite musical artist

    • Favorite board or video game

    • A particular hidden talent of yours

    • Name of the street or town where you grew up

    • Name(s) of your pet(s) (if applicable)

    2. Imagine: Next, combine any number of selections from the previous list to de-

    velop a fun description of yourself. Perhaps you are a superhero who can make

    tacos appear with the snap of your fingers? Or do you feel you embody a hybrid

    of your two favorite animals? Come up with two to four options for yourself by

    combining answers, adding descriptive features, or editing as needed.

    Examples of how you might describe your new superhero self:

    “I’m a…”

    • Flying Kimchi Horse

    • Laughing Aqua Robot

    • Yodeling League of Insects

    • Bouncing Extroverted Cheeto

    136 Establish Trust

    3. Visualize: Continue to working individually to create a visual representa-

    tion of yourself based on what you have imagined, making sure to connect

    to any personality or skills you might bring to the team. Some ideas to get

    you started include:

    • Draw on top of a photograph

    • Create an illustration or caricature (a bowl of kimchi wearing sun-

    glasses, a Cheeto with a face, etc.)

    • Collage together items from magazines or newspapers

    • Develop other creative representations, such as a hand puppet con-

    structed from fabric or other materials

    Unified team visual

    Phase 2: With remote teammates

    4. Discuss: Meet via video or messaging to share all of your fun individual

    avatars in a shared document. Make sure to explain all the qualities and ele-

    ments you have embedded in your creation. Ultimately, your goal will be to

    combine these images into one team avatar.

    Brainstorm different ways you might combine your individual images into a

    single team avatar.

    Examples of how to discuss combining avatars into a single team image:

    “What do a robot, a horse, an insect, and an outgoing personality possibly have

    in common? What about a mythical robot-insect-horse, driven by a miniature

    lady?”

    “Yes, let’s draw it!”

    “Here’s what I think the body could look like…”

    5. Combine & Document: Working together, combine the individual av-

    atars together to create one unified team visual. Depending on the chosen

    materials, you may need to photograph, photocopy, or scan the results in

    order to share them with your teammates.

    Some options to combine your images include:

    • Analog collage: Print several copies of the individual images. Cut

    them out and then tape the images together to make a new composite

    image; consider bringing other physical materials (fabric, paints, etc.)

    into the process to make the experience more lively, multisensory, and

    exciting.

    • Analog drawing: Studying each person’s individual contribution,

    consider how could you bring elements from each individual avatar

    into a single image? Sketch some ideas on paper to document and

    share.

    Establish Trust 137

    • Digital table: Insert a table into your shared document (the num-

    ber of rows should correspond to the number of teammates. Place se-

    lected images side-by-side. Experiment with different placements and

    orientations.

    • Digital composition: Use free or paid image-editing software to

    combine images digitally into a single composition.

    6. Merge together: Work in rounds to discuss each person’s visuals. This

    process may require multiple rounds of discussion, selection, and revision.

    • For larger teams, you might vote to select one person’s creation to vis-

    ually represent your team.

    • Smaller teams might experiment by combining elements from all team-

    mates. Discuss preferred approaches with your teammates.

    7. Name your team: Give your unified team visual a name. This name should

    capture the spirit of the team as reflected in the visual itself.

    Team origin story

    Phase 3: With remote teammates

    8. Write: Based on the narrative elements of your new unified team visual, use

    a similar approach to co-author a brief fictional origin story about the team,

    including key strengths and possible adventures.

    9. Finalize: For the duration of your time working together, the final team

    name, avatar, and origin story will represent your team in group critiques

    and other forums.

    10. Discuss: Take some time to discuss what you have learned about through

    this collaborative storyboarding experience. Use the following guide for

    discussion.

    DISCUSSION GUIDE

    • What did this activity teach you about collaborative storytelling?

    • What kind of cultural content or meaning is embedded in your team name

    and combined image? Ask teammates to clarify or explain elements of their

    images.

    • Did learning about your teammates during this process make you feel closer

    to them?

    • How did this process help your team establish trust and build a relationship?

    References

    Bal, Mieke, and Christine Van Boheemen. 2009. Narratology: Introduction to the Theory of

    Narrative. 3rd ed. Toronto; Buffalo: University of Toronto Press.

    Boyd, Danah. 2010. “Social Network Sites as Networked Publics: Affordances, Dynam-

    ics, and Implications.” In A Networked Self, 47–66. London: Routledge. doi:10.4324/

    9780203876527-8.

    138 Establish Trust

    Dennis, Alan R., and Susan T. Kinney. 1998. “Testing Media Richness Theory in the

    New Media: The Effects of Cues, Feedback, and Task Equivocality.” Information Sys-

    tems Research 9 (3): 256–74. doi:10.1287/isre.9.3.256.

    Eder, Donna. 1988. “Building Cohesion through Collaborative Narration.” Social Psy-

    chology Quarterly 51 (3): 225–35. doi:10.2307/2786921.

    Hall, Sean. 2012. This Means This, This Means That: A User’s Guide to Semiotics. 2nd

    ed. London: Laurence King Publishing. http://laurenceking.com/product/

    This+Means+This,+This+Means+That:+A+User%27s+Guide+to+Semiotics.htm.

    Kosara, Robert, and Jock Mackinlay. 2013. “Storytelling: The Next Step for Visualiza-

    tion.” Computer 46 (5): 44–50. doi:10.1109/MC.2013.36.

    McLuhan, Marshall, and Quentin Fiore. 1967. “The Medium Is the Message.” New York

    123: 126–8.

    Robert, Lionel P., and Alan R. Dennis. 2005. “Paradox of Richness: A Cognitive Model

    of Media Choice.” IEEE Transactions on Professional Communication 48 (1): 10–21.

    doi:10.1109/TPC.2004.843292.

    Segel, Edward, and Jeffrey Heer. 2010. “Narrative Visualization: Telling Stories with

    Data.” IEEE Transactions on Visualization and Computer Graphics 16 (6): 1139–48.

    doi:10.1109/TVCG.2010.179.

    Short, John, Ederyn Williams, and Bruce Christie. 1976. The Social Psychology of Telecom-

    munications. London; New York: Wiley.

    **## CreateaVisualOriginStory.docx**

    **Create a Visual Origin Story**

    In Module 1 you are to complete the team-building exercise "
    [Visual Origin Story: Adventures in collaborative storytelling](https://asu.instructure.com/courses/233075/files/112496319/download?wrap=1)

    ." This exercise is from the book:
    [Murdoch-Kitt, K. M., & Emans, D. J. (2020). Intercultural collaboration by design drawing from differences, distances, and disciplines through visual thinking. New York, N.Y: Routledge.Links to an external site.](https://ebookcentral-proquest-com.ezproxy1.lib.asu.edu/lib/asulib-ebooks/detail.action?pq-origsite=primo&docID=6023756)

    Origin stories exist in every human culture and are used to offer explanations about how something came into existence. Creating a Visual Origin Story combines lateral and visual thinking as your team envisions its collective capabilities and imagines a positive trajectory together. For example, the team’s co-authored origin story might describe teammates’ superpowers and how they work together to “fight the evils of the world.” The activity involves both asynchronous components with low social presence (your independent work) and synchronous moments with high social presence (coming together with your team to discuss and create). Working together synchronously at the end stage of this activity is required.

    **Phase 1:** **Personal Avatar, To be Completed Individually Prior to Team Meeting**

    1.
    **Brainstorm:** Create an avatar—an image that will represent your personality—to share with your new teammates. Feeling stuck? This exercise in lateral thinking will help you come up with some imaginative ways to represent yourself.

    First, grab a pen and paper to write down your responses to the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,” “jumping,” etc.)
    • Favorite color(s)
    • Your favorite snack food
    • An adjective that best describes you
    • Aspects of your identity that are important to you (cultural, ethnic, religious, sexual orientation, etc.)
    • Your favorite creature, real or imagined
    • Favorite musical artist
    • Favorite board or video game
    • A particular hidden talent of yours
    • Name of the street or town where you grew up
    • Name(s) of your pet(s) (if applicable)

    2.
    **Imagine:** Next, combine any number of selections from the previous list to develop a fun description of yourself. Perhaps you are a superhero who can make tacos appear with the snap of your fingers? Or do you feel you embody a hybrid of your two favorite animals? Come up with two to four options for yourself by combining answers, adding descriptive features, or editing as needed. Examples of how you might describe your new superhero self:
    “I’m a…”
    • Flying Kimchi Horse
    • Laughing Aqua Robot
    • Yodeling League of Insects
    • Bouncing Extroverted Cheeto

    3.
    **Visualize:** Continue to working individually to
    **create a visual representation of yourself based on what you have imagined, making sure to connect to any personality or skills you might bring to the team.** Some ideas to get you started include:

    · Draw on top of a photograph

    · Create an illustration or caricature (a bowl of kimchi wearing sunglasses, a potato chip with a face, etc.)

    · Collage together items from magazines or newspapers

    · Develop other creative representations, such as a hand puppet constructed from fabric or other material

    · Use one of these free programs to create your avatar:

    · Adobe Avatar Maker:
    [https://www.adobe.com/express/create/avatarLinks to an external site.](https://www.adobe.com/express/create/avatar)

    ·
    [Links to an external site.](https://www.adobe.com/express/create/avatar) Get Avataaars:
    [https://getavataaars.com/Links to an external site.](https://getavataaars.com/)

    · Superherotar:
    [https://superherotar.framiq.com/Links to an external site.](https://superherotar.framiq.com/)

    ***** Please note that your avatar can be either a collage-type image that represents you or a character that you create that is symbolic of you.
    **There is no one right way to create your avatar**, the important thing is that you create an image that represents you and that you are able to use the image to introduce yourself to your team.

    | |
    | — |
    | **Tips**<br>• <br>**Individual avatar:** Have fun creating your own individual avatars first, then share them with your team to describe your personality or things you love.  The avatar can be as quirky and strange as you want it to be, as long as you can speak about how it connects to your personality. Robots, horses, insects, objects, humans, and more are all welcome to the party!<br> <br>•<br>**Combining avatars:** Think of interesting ways to combine the avatars together. Don’t just make a matrix of fragmented parts and call things done. Instead, think about how the parts fit together in interesting new ways. What new creatures could you create? What hybrid object might be constructed to represent the team?<br> <br>• <br>**Brainstorming:** Throughout the process of working together, think about the different collaborative storytelling techniques that might help your team brainstorm together. Perhaps one person adds an element to another person’s contribution or you might have an open back-and-forth discussion where multiple stories take place in a shared world. Have fun and share ideas!<br> <br>• <br>**Stay playful:** This does not need to be a serious activity and, in fact, keeping the mood light will build positive feelings among your team. If you will be working on a serious topic later in the process, activities such as this one provide a useful emotional counterpoint to relieve some of the stress and tension that can result from working with challenging topics. |

    **## Mod1-BuildingyourTeamActivity.pdf**

    132

    3.5

    Visual Origin Story:
    Adventures in collaborative storytelling

    Joining a team means learning about new people. Taking the time to weave

    together imagery can make a team feel more cohesive and complete, even when

    they’re located on opposite sides of the earth and have never met in person. The

    Visual Origin Story activity evolved from one of our first forays into using visual

    narratives for the purpose of team-building prior to starting work on the actual

    project.

    This activity strikes a balance between author-driven contributions and

    reader-driven co-creations, with the aim of merging visuals to create one repre-

    sentative team image, or avatar, and constructing a narrative about it. Teammates

    create their own individual avatars first, then work together on the team avatar

    and story. As with structured dialogue, we found that these teams benefitted

    from a structured opportunity for positive and upbeat personal interactions be-

    fore rolling up their sleeves to dig into a challenging topic together.

    Collaborative storytelling

    The process of telling and crafting stories through the creation of characters, set-

    tings, and situations as part of a storyline can take many forms and utilize many

    kinds of creative mechanics. Collaborative storytelling is determined by the shared

    contributions of a team and can be co-created in a variety of ways. Narrators

    might build on each other’s contributions by adding new elements to the end of

    Establish Trust 133

    a sequence without altering the previous contributions. Another approach might

    be to craft a story together through parallel contributions, which enables editing

    of prior contributions, and can be done synchronously or asynchronously. Multi-

    ple stories can also be shared simultaneously within collaborative spaces, such as

    the Fourth Space, virtual worlds, or games.

    You have likely participated in some form of collaborative and/or interactive

    storytelling at one point in your life. New digital tools have increased collabo-

    rative and interactive storytelling formats from online spaces to video gaming

    worlds. These evolving formats continue to blur the lines between author-driven

    and reader-drives approaches in terms of who plays the role of narrator or listener.

    In context: Visual narratives and teambuilding

    “What do a robot, a horse, an insect, and an outgoing personality possibly have
    in common?” One of our teammates wondered this aloud as she browsed
    through the array of images she had received from her teammates.

    As she read their explanations, though, she started to imagine how the
    positive characteristics of the individuals represented in the images could
    come together into a single entity that could illustrate the team. She printed
    out the images, cut them out of paper, and began assembling them into dif-
    ferent configurations. A smile crept across her face as she said, “I can’t wait to
    see what they are creating with all of these different parts!”

    As she documented and shared her creation with the team, along with a
    short story about this fantastical beast, she asked her teammates to chime in
    with suggestions, additions, and changes.

    “I was feeling hesitant about this project because the topic seems so tough,” she
    explained to them in writing as she posted her image in the shared online com-
    munity, “but now I feel really motivated to get started and to work with you all.”

    Cultural roles in storytelling

    We have found that remote teams who engage with collaborative storytelling

    build feelings of unanimity, mutual understanding, trust, and a sense of commu-

    nity. Professor of Sociology Donna Eder (1988) points out the social constructs

    of “narrator” and “listener” are variable across cultures. Some cultures embrace

    the idea of a single storyteller and attentive listeners, while others challenge this

    notion. In Mayan culture, for example, there was a clearly defined “responder”

    among the listeners whose role included asking important questions, making

    comments, and sometimes completing sentences. This type of engagement trans-

    forms storytelling into a more collaborative activity and reinforces friendship and

    solidarity. Showing agreement, providing additional information, and offering

    opinions inherent in these practices can also help guide conflict resolution.

    134 Establish Trust

    Benefits & outcomes

    • Create a team name, avatar, and origin story
    • Participate in playful lateral thinking as a team
    • Remember characteristics of your team by manipulating visual informa-

    tion together
    • Imagine and co-create a shared world for your work together

    Activity

    Visual Origin Story

    Origin stories exist in every human culture and are used to offer explanations about

    how something came into existence. Creating a Visual Origin Story combines

    lateral and visual thinking to as your team envisions its collective capabilities

    and imagines a positive trajectory together. For example, the team’s co-authored

    origin story might describe teammates’ superpowers and how they work to-

    gether to “fight the evils of the world.” The activity involves both asynchronous

    components with low social presence (your independent work) and synchronous

    moments with high social presence (coming together with your team to discuss

    and create). Working together synchronously at the end stage of this activity is

    recommended, if possible.

    People: Individual/local colleagues/remote teammates

    Duration: 1 hour (plus 1–2 days to combine avatars)

    Technology: Internet access & web browser

    Other resources: Pen, paper, or word processing software

    Low-bandwidth version: Printer, photocopier, scissors, tape, pen, paper

    Tips

    • Individual avatar: Have fun creating your own individual avatars first,
    then share them with your team to describe your personality or things
    you love. The avatar can be as quirky and strange as you want it to be, as
    long as you can speak about how it connects to your personality. Robots,
    horses, insects, objects, humans, and more are all welcome to the party!

    • Combining avatars: Think of interesting ways to combine the avatars
    together. Don’t just make a matrix of fragmented parts and call things
    done. Instead, think about how the parts fit together in interesting new
    ways. What new creatures could you create? What hybrid object might
    be constructed to represent the team?

    Establish Trust 135

    • Brainstorming: Throughout the process of working together, think
    about the different collaborative storytelling techniques that might help
    your team brainstorm together. Perhaps one person adds an element
    to another person’s contribution or you might have an open back-and-
    forth discussion where multiple stories take place in a shared world. Have
    fun and share ideas!

    • Stay playful: This does not need to be a serious activity and, in fact,
    keeping the mood light will build positive feelings among your team. If
    you will be working on a serious topic later in the process, activities such
    as this one provide a useful emotional counterpoint to relieve some of the
    stress and tension that can result from working with challenging topics.

    Personal avatar

    Phase 1: Working individually

    1. Brainstorm: Create an avatar—an image that will represent your

    personality—to share your new teammates. Feeling stuck? This exercise in

    lateral thinking will help you come up with some imaginative ways to rep-

    resent yourself. First, grab a pen and paper to write down your responses to

    the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,”

    “jumping,” etc.)

    • Favorite color(s)

    • Your favorite snack food

    • An adjective that best describes you

    • Your favorite creature, real or imagined

    • Favorite musical artist

    • Favorite board or video game

    • A particular hidden talent of yours

    • Name of the street or town where you grew up

    • Name(s) of your pet(s) (if applicable)

    2. Imagine: Next, combine any number of selections from the previous list to de-

    velop a fun description of yourself. Perhaps you are a superhero who can make

    tacos appear with the snap of your fingers? Or do you feel you embody a hybrid

    of your two favorite animals? Come up with two to four options for yourself by

    combining answers, adding descriptive features, or editing as needed.

    Examples of how you might describe your new superhero self:

    “I’m a…”

    • Flying Kimchi Horse

    • Laughing Aqua Robot

    • Yodeling League of Insects

    • Bouncing Extroverted Cheeto

    136 Establish Trust

    3. Visualize: Continue to working individually to create a visual representa-

    tion of yourself based on what you have imagined, making sure to connect

    to any personality or skills you might bring to the team. Some ideas to get

    you started include:

    • Draw on top of a photograph

    • Create an illustration or caricature (a bowl of kimchi wearing sun-

    glasses, a Cheeto with a face, etc.)

    • Collage together items from magazines or newspapers

    • Develop other creative representations, such as a hand puppet con-

    structed from fabric or other materials

    Unified team visual

    Phase 2: With remote teammates

    4. Discuss: Meet via video or messaging to share all of your fun individual

    avatars in a shared document. Make sure to explain all the qualities and ele-

    ments you have embedded in your creation. Ultimately, your goal will be to

    combine these images into one team avatar.

    Brainstorm different ways you might combine your individual images into a

    single team avatar.

    Examples of how to discuss combining avatars into a single team image:

    “What do a robot, a horse, an insect, and an outgoing personality possibly have

    in common? What about a mythical robot-insect-horse, driven by a miniature

    lady?”

    “Yes, let’s draw it!”

    “Here’s what I think the body could look like…”

    5. Combine & Document: Working together, combine the individual av-

    atars together to create one unified team visual. Depending on the chosen

    materials, you may need to photograph, photocopy, or scan the results in

    order to share them with your teammates.

    Some options to combine your images include:

    • Analog collage: Print several copies of the individual images. Cut

    them out and then tape the images together to make a new composite

    image; consider bringing other physical materials (fabric, paints, etc.)

    into the process to make the experience more lively, multisensory, and

    exciting.

    • Analog drawing: Studying each person’s individual contribution,

    consider how could you bring elements from each individual avatar

    into a single image? Sketch some ideas on paper to document and

    share.

    Establish Trust 137

    • Digital table: Insert a table into your shared document (the num-

    ber of rows should correspond to the number of teammates. Place se-

    lected images side-by-side. Experiment with different placements and

    orientations.

    • Digital composition: Use free or paid image-editing software to

    combine images digitally into a single composition.

    6. Merge together: Work in rounds to discuss each person’s visuals. This

    process may require multiple rounds of discussion, selection, and revision.

    • For larger teams, you might vote to select one person’s creation to vis-

    ually represent your team.

    • Smaller teams might experiment by combining elements from all team-

    mates. Discuss preferred approaches with your teammates.

    7. Name your team: Give your unified team visual a name. This name should

    capture the spirit of the team as reflected in the visual itself.

    Team origin story

    Phase 3: With remote teammates

    8. Write: Based on the narrative elements of your new unified team visual, use

    a similar approach to co-author a brief fictional origin story about the team,

    including key strengths and possible adventures.

    9. Finalize: For the duration of your time working together, the final team

    name, avatar, and origin story will represent your team in group critiques

    and other forums.

    10. Discuss: Take some time to discuss what you have learned about through

    this collaborative storyboarding experience. Use the following guide for

    discussion.

    DISCUSSION GUIDE

    • What did this activity teach you about collaborative storytelling?

    • What kind of cultural content or meaning is embedded in your team name

    and combined image? Ask teammates to clarify or explain elements of their

    images.

    • Did learning about your teammates during this process make you feel closer

    to them?

    • How did this process help your team establish trust and build a relationship?

    References

    Bal, Mieke, and Christine Van Boheemen. 2009. Narratology: Introduction to the Theory of

    Narrative. 3rd ed. Toronto; Buffalo: University of Toronto Press.

    Boyd, Danah. 2010. “Social Network Sites as Networked Publics: Affordances, Dynam-

    ics, and Implications.” In A Networked Self, 47–66. London: Routledge. doi:10.4324/

    9780203876527-8.

    138 Establish Trust

    Dennis, Alan R., and Susan T. Kinney. 1998. “Testing Media Richness Theory in the

    New Media: The Effects of Cues, Feedback, and Task Equivocality.” Information Sys-

    tems Research 9 (3): 256–74. doi:10.1287/isre.9.3.256.

    Eder, Donna. 1988. “Building Cohesion through Collaborative Narration.” Social Psy-

    chology Quarterly 51 (3): 225–35. doi:10.2307/2786921.

    Hall, Sean. 2012. This Means This, This Means That: A User’s Guide to Semiotics. 2nd

    ed. London: Laurence King Publishing. http://laurenceking.com/product/

    This+Means+This,+This+Means+That:+A+User%27s+Guide+to+Semiotics.htm.

    Kosara, Robert, and Jock Mackinlay. 2013. “Storytelling: The Next Step for Visualiza-

    tion.” Computer 46 (5): 44–50. doi:10.1109/MC.2013.36.

    McLuhan, Marshall, and Quentin Fiore. 1967. “The Medium Is the Message.” New York

    123: 126–8.

    Robert, Lionel P., and Alan R. Dennis. 2005. “Paradox of Richness: A Cognitive Model

    of Media Choice.” IEEE Transactions on Professional Communication 48 (1): 10–21.

    doi:10.1109/TPC.2004.843292.

    Segel, Edward, and Jeffrey Heer. 2010. “Narrative Visualization: Telling Stories with

    Data.” IEEE Transactions on Visualization and Computer Graphics 16 (6): 1139–48.

    doi:10.1109/TVCG.2010.179.

    Short, John, Ederyn Williams, and Bruce Christie. 1976. The Social Psychology of Telecom-

    munications. London; New York: Wiley.

    **## CreateaVisualOriginStory.docx**

    **Create a Visual Origin Story**

    In Module 1 you are to complete the team-building exercise "
    [Visual Origin Story: Adventures in collaborative storytelling](https://asu.instructure.com/courses/233075/files/112496319/download?wrap=1)

    ." This exercise is from the book:
    [Murdoch-Kitt, K. M., & Emans, D. J. (2020). Intercultural collaboration by design drawing from differences, distances, and disciplines through visual thinking. New York, N.Y: Routledge.Links to an external site.](https://ebookcentral-proquest-com.ezproxy1.lib.asu.edu/lib/asulib-ebooks/detail.action?pq-origsite=primo&docID=6023756)

    Origin stories exist in every human culture and are used to offer explanations about how something came into existence. Creating a Visual Origin Story combines lateral and visual thinking as your team envisions its collective capabilities and imagines a positive trajectory together. For example, the team’s co-authored origin story might describe teammates’ superpowers and how they work together to “fight the evils of the world.” The activity involves both asynchronous components with low social presence (your independent work) and synchronous moments with high social presence (coming together with your team to discuss and create). Working together synchronously at the end stage of this activity is required.

    **Phase 1:** **Personal Avatar, To be Completed Individually Prior to Team Meeting**

    1.
    **Brainstorm:** Create an avatar—an image that will represent your personality—to share with your new teammates. Feeling stuck? This exercise in lateral thinking will help you come up with some imaginative ways to represent yourself.

    First, grab a pen and paper to write down your responses to the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,” “jumping,” etc.)
    • Favorite color(s)
    • Your favorite snack food
    • An adjective that best describes you
    • Aspects of your identity that are important to you (cultural, ethnic, religious, sexual orientation, etc.)
    • Your favorite creature, real or imagined
    • Favorite musical artist
    • Favorite board or video game
    • A particular hidden talent of yours
    • Name of the street or town where you grew up
    • Name(s) of your pet(s) (if applicable)

    2.
    **Imagine:** Next, combine any number of selections from the previous list to develop a fun description of yourself. Perhaps you are a superhero who can make tacos appear with the snap of your fingers? Or do you feel you embody a hybrid of your two favorite animals? Come up with two to four options for yourself by combining answers, adding descriptive features, or editing as needed. Examples of how you might describe your new superhero self:
    “I’m a…”
    • Flying Kimchi Horse
    • Laughing Aqua Robot
    • Yodeling League of Insects
    • Bouncing Extroverted Cheeto

    3.
    **Visualize:** Continue to working individually to
    **create a visual representation of yourself based on what you have imagined, making sure to connect to any personality or skills you might bring to the team.** Some ideas to get you started include:

    · Draw on top of a photograph

    · Create an illustration or caricature (a bowl of kimchi wearing sunglasses, a potato chip with a face, etc.)

    · Collage together items from magazines or newspapers

    · Develop other creative representations, such as a hand puppet constructed from fabric or other material

    · Use one of these free programs to create your avatar:

    · Adobe Avatar Maker:
    [https://www.adobe.com/express/create/avatarLinks to an external site.](https://www.adobe.com/express/create/avatar)

    ·
    [Links to an external site.](https://www.adobe.com/express/create/avatar) Get Avataaars:
    [https://getavataaars.com/Links to an external site.](https://getavataaars.com/)

    · Superherotar:
    [https://superherotar.framiq.com/Links to an external site.](https://superherotar.framiq.com/)

    ***** Please note that your avatar can be either a collage-type image that represents you or a character that you create that is symbolic of you.
    **There is no one right way to create your avatar**, the important thing is that you create an image that represents you and that you are able to use the image to introduce yourself to your team.

    | |
    | — |
    | **Tips**<br>• <br>**Individual avatar:** Have fun creating your own individual avatars first, then share them with your team to describe your personality or things you love.  The avatar can be as quirky and strange as you want it to be, as long as you can speak about how it connects to your personality. Robots, horses, insects, objects, humans, and more are all welcome to the party!<br> <br>•<br>**Combining avatars:** Think of interesting ways to combine the avatars together. Don’t just make a matrix of fragmented parts and call things done. Instead, think about how the parts fit together in interesting new ways. What new creatures could you create? What hybrid object might be constructed to represent the team?<br> <br>• <br>**Brainstorming:** Throughout the process of working together, think about the different collaborative storytelling techniques that might help your team brainstorm together. Perhaps one person adds an element to another person’s contribution or you might have an open back-and-forth discussion where multiple stories take place in a shared world. Have fun and share ideas!<br> <br>• <br>**Stay playful:** This does not need to be a serious activity and, in fact, keeping the mood light will build positive feelings among your team. If you will be working on a serious topic later in the process, activities such as this one provide a useful emotional counterpoint to relieve some of the stress and tension that can result from working with challenging topics. |

    **## Mod1-BuildingyourTeamActivity.pdf**

    132

    3.5

    Visual Origin Story:
    Adventures in collaborative storytelling

    Joining a team means learning about new people. Taking the time to weave

    together imagery can make a team feel more cohesive and complete, even when

    they’re located on opposite sides of the earth and have never met in person. The

    Visual Origin Story activity evolved from one of our first forays into using visual

    narratives for the purpose of team-building prior to starting work on the actual

    project.

    This activity strikes a balance between author-driven contributions and

    reader-driven co-creations, with the aim of merging visuals to create one repre-

    sentative team image, or avatar, and constructing a narrative about it. Teammates

    create their own individual avatars first, then work together on the team avatar

    and story. As with structured dialogue, we found that these teams benefitted

    from a structured opportunity for positive and upbeat personal interactions be-

    fore rolling up their sleeves to dig into a challenging topic together.

    Collaborative storytelling

    The process of telling and crafting stories through the creation of characters, set-

    tings, and situations as part of a storyline can take many forms and utilize many

    kinds of creative mechanics. Collaborative storytelling is determined by the shared

    contributions of a team and can be co-created in a variety of ways. Narrators

    might build on each other’s contributions by adding new elements to the end of

    Establish Trust 133

    a sequence without altering the previous contributions. Another approach might

    be to craft a story together through parallel contributions, which enables editing

    of prior contributions, and can be done synchronously or asynchronously. Multi-

    ple stories can also be shared simultaneously within collaborative spaces, such as

    the Fourth Space, virtual worlds, or games.

    You have likely participated in some form of collaborative and/or interactive

    storytelling at one point in your life. New digital tools have increased collabo-

    rative and interactive storytelling formats from online spaces to video gaming

    worlds. These evolving formats continue to blur the lines between author-driven

    and reader-drives approaches in terms of who plays the role of narrator or listener.

    In context: Visual narratives and teambuilding

    “What do a robot, a horse, an insect, and an outgoing personality possibly have
    in common?” One of our teammates wondered this aloud as she browsed
    through the array of images she had received from her teammates.

    As she read their explanations, though, she started to imagine how the
    positive characteristics of the individuals represented in the images could
    come together into a single entity that could illustrate the team. She printed
    out the images, cut them out of paper, and began assembling them into dif-
    ferent configurations. A smile crept across her face as she said, “I can’t wait to
    see what they are creating with all of these different parts!”

    As she documented and shared her creation with the team, along with a
    short story about this fantastical beast, she asked her teammates to chime in
    with suggestions, additions, and changes.

    “I was feeling hesitant about this project because the topic seems so tough,” she
    explained to them in writing as she posted her image in the shared online com-
    munity, “but now I feel really motivated to get started and to work with you all.”

    Cultural roles in storytelling

    We have found that remote teams who engage with collaborative storytelling

    build feelings of unanimity, mutual understanding, trust, and a sense of commu-

    nity. Professor of Sociology Donna Eder (1988) points out the social constructs

    of “narrator” and “listener” are variable across cultures. Some cultures embrace

    the idea of a single storyteller and attentive listeners, while others challenge this

    notion. In Mayan culture, for example, there was a clearly defined “responder”

    among the listeners whose role included asking important questions, making

    comments, and sometimes completing sentences. This type of engagement trans-

    forms storytelling into a more collaborative activity and reinforces friendship and

    solidarity. Showing agreement, providing additional information, and offering

    opinions inherent in these practices can also help guide conflict resolution.

    134 Establish Trust

    Benefits & outcomes

    • Create a team name, avatar, and origin story
    • Participate in playful lateral thinking as a team
    • Remember characteristics of your team by manipulating visual informa-

    tion together
    • Imagine and co-create a shared world for your work together

    Activity

    Visual Origin Story

    Origin stories exist in every human culture and are used to offer explanations about

    how something came into existence. Creating a Visual Origin Story combines

    lateral and visual thinking to as your team envisions its collective capabilities

    and imagines a positive trajectory together. For example, the team’s co-authored

    origin story might describe teammates’ superpowers and how they work to-

    gether to “fight the evils of the world.” The activity involves both asynchronous

    components with low social presence (your independent work) and synchronous

    moments with high social presence (coming together with your team to discuss

    and create). Working together synchronously at the end stage of this activity is

    recommended, if possible.

    People: Individual/local colleagues/remote teammates

    Duration: 1 hour (plus 1–2 days to combine avatars)

    Technology: Internet access & web browser

    Other resources: Pen, paper, or word processing software

    Low-bandwidth version: Printer, photocopier, scissors, tape, pen, paper

    Tips

    • Individual avatar: Have fun creating your own individual avatars first,
    then share them with your team to describe your personality or things
    you love. The avatar can be as quirky and strange as you want it to be, as
    long as you can speak about how it connects to your personality. Robots,
    horses, insects, objects, humans, and more are all welcome to the party!

    • Combining avatars: Think of interesting ways to combine the avatars
    together. Don’t just make a matrix of fragmented parts and call things
    done. Instead, think about how the parts fit together in interesting new
    ways. What new creatures could you create? What hybrid object might
    be constructed to represent the team?

    Establish Trust 135

    • Brainstorming: Throughout the process of working together, think
    about the different collaborative storytelling techniques that might help
    your team brainstorm together. Perhaps one person adds an element
    to another person’s contribution or you might have an open back-and-
    forth discussion where multiple stories take place in a shared world. Have
    fun and share ideas!

    • Stay playful: This does not need to be a serious activity and, in fact,
    keeping the mood light will build positive feelings among your team. If
    you will be working on a serious topic later in the process, activities such
    as this one provide a useful emotional counterpoint to relieve some of the
    stress and tension that can result from working with challenging topics.

    Personal avatar

    Phase 1: Working individually

    1. Brainstorm: Create an avatar—an image that will represent your

    personality—to share your new teammates. Feeling stuck? This exercise in

    lateral thinking will help you come up with some imaginative ways to rep-

    resent yourself. First, grab a pen and paper to write down your responses to

    the following:

    • A verb for an activity that you like to do, ending in -ING (“flying,”

    “jumping,” etc.)

    • Favorite color(s)

    • Your favorite snack food

    • An adjective that best describes you

    • Your favorite creature, real or imagined

    • Favorite musical artist

    • Favorite board or video game

    • A particular hidden talent of yours

    • Name of the street or town where you grew up

    • Name(s) of your pet(s) (if applicable)

    2. Imagine: Next, combine any number of selections from the previous list to de-

    velop a fun description of yourself. Perhaps you are a superhero who can make

    tacos appear with the snap of your fingers? Or do you feel you embody a hybrid

    of your two favorite animals? Come up with two to four options for yourself by

    combining answers, adding descriptive features, or editing as needed.

    Examples of how you might describe your new superhero self:

    “I’m a…”

    • Flying Kimchi Horse

    • Laughing Aqua Robot

    • Yodeling League of Insects

    • Bouncing Extroverted Cheeto

    136 Establish Trust

    3. Visualize: Continue to working individually to create a visual representa-

    tion of yourself based on what you have imagined, making sure to connect

    to any personality or skills you might bring to the team. Some ideas to get

    you started include:

    • Draw on top of a photograph

    • Create an illustration or caricature (a bowl of kimchi wearing sun-

    glasses, a Cheeto with a face, etc.)

    • Collage together items from magazines or newspapers

    • Develop other creative representations, such as a hand puppet con-

    structed from fabric or other materials

    Unified team visual

    Phase 2: With remote teammates

    4. Discuss: Meet via video or messaging to share all of your fun individual

    avatars in a shared document. Make sure to explain all the qualities and ele-

    ments you have embedded in your creation. Ultimately, your goal will be to

    combine these images into one team avatar.

    Brainstorm different ways you might combine your individual images into a

    single team avatar.

    Examples of how to discuss combining avatars into a single team image:

    “What do a robot, a horse, an insect, and an outgoing personality possibly have

    in common? What about a mythical robot-insect-horse, driven by a miniature

    lady?”

    “Yes, let’s draw it!”

    “Here’s what I think the body could look like…”

    5. Combine & Document: Working together, combine the individual av-

    atars together to create one unified team visual. Depending on the chosen

    materials, you may need to photograph, photocopy, or scan the results in

    order to share them with your teammates.

    Some options to combine your images include:

    • Analog collage: Print several copies of the individual images. Cut

    them out and then tape the images together to make a new composite

    image; consider bringing other physical materials (fabric, paints, etc.)

    into the process to make the experience more lively, multisensory, and

    exciting.

    • Analog drawing: Studying each person’s individual contribution,

    consider how could you bring elements from each individual avatar

    into a single image? Sketch some ideas on paper to document and

    share.

    Establish Trust 137

    • Digital table: Insert a table into your shared document (the num-

    ber of rows should correspond to the number of teammates. Place se-

    lected images side-by-side. Experiment with different placements and

    orientations.

    • Digital composition: Use free or paid image-editing software to

    combine images digitally into a single composition.

    6. Merge together: Work in rounds to discuss each person’s visuals. This

    process may require multiple rounds of discussion, selection, and revision.

    • For larger teams, you might vote to select one person’s creation to vis-

    ually represent your team.

    • Smaller teams might experiment by combining elements from all team-

    mates. Discuss preferred approaches with your teammates.

    7. Name your team: Give your unified team visual a name. This name should

    capture the spirit of the team as reflected in the visual itself.

    Team origin story

    Phase 3: With remote teammates

    8. Write: Based on the narrative elements of your new unified team visual, use

    a similar approach to co-author a brief fictional origin story about the team,

    including key strengths and possible adventures.

    9. Finalize: For the duration of your time working together, the final team

    name, avatar, and origin story will represent your team in group critiques

    and other forums.

    10. Discuss: Take some time to discuss what you have learned about through

    this collaborative storyboarding experience. Use the following guide for

    discussion.

    DISCUSSION GUIDE

    • What did this activity teach you about collaborative storytelling?

    • What kind of cultural content or meaning is embedded in your team name

    and combined image? Ask teammates to clarify or explain elements of their

    images.

    • Did learning about your teammates during this process make you feel closer

    to them?

    • How did this process help your team establish trust and build a relationship?

    References

    Bal, Mieke, and Christine Van Boheemen. 2009. Narratology: Introduction to the Theory of

    Narrative. 3rd ed. Toronto; Buffalo: University of Toronto Press.

    Boyd, Danah. 2010. “Social Network Sites as Networked Publics: Affordances, Dynam-

    ics, and Implications.” In A Networked Self, 47–66. London: Routledge. doi:10.4324/

    9780203876527-8.

    138 Establish Trust

    Dennis, Alan R., and Susan T. Kinney. 1998. “Testing Media Richness Theory in the

    New Media: The Effects of Cues, Feedback, and Task Equivocality.” Information Sys-

    tems Research 9 (3): 256–74. doi:10.1287/isre.9.3.256.

    Eder, Donna. 1988. “Building Cohesion through Collaborative Narration.” Social Psy-

    chology Quarterly 51 (3): 225–35. doi:10.2307/2786921.

    Hall, Sean. 2012. This Means This, This Means That: A User’s Guide to Semiotics. 2nd

    ed. London: Laurence King Publishing. http://laurenceking.com/product/

    This+Means+This,+This+Means+That:+A+User%27s+Guide+to+Semiotics.htm.

    Kosara, Robert, and Jock Mackinlay. 2013. “Storytelling: The Next Step for Visualiza-

    tion.” Computer 46 (5): 44–50. doi:10.1109/MC.2013.36.

    McLuhan, Marshall, and Quentin Fiore. 1967. “The Medium Is the Message.” New York

    123: 126–8.

    Robert, Lionel P., and Alan R. Dennis. 2005. “Paradox of Richness: A Cognitive Model

    of Media Choice.” IEEE Transactions on Professional Communication 48 (1): 10–21.

    doi:10.1109/TPC.2004.843292.

    Segel, Edward, and Jeffrey Heer. 2010. “Narrative Visualization: Telling Stories with

    Data.” IEEE Transactions on Visualization and Computer Graphics 16 (6): 1139–48.

    doi:10.1109/TVCG.2010.179.

    Short, John, Ederyn Williams, and Bruce Christie. 1976. The Social Psychology of Telecom-

    munications. London; New York: Wiley.

    – 1
    – 2

  • [Solved] Please read I am not paying no more than $10 this report is due in 6hrs

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    Given the definition and design of your evaluation, **prepare** a 525- to 700-word report template that will objectively communicate data, interpretations, conclusions, and recommendations. Develop your hypothesis statement for presentation. – What information from the textbook, assignments, and dis…

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    Given the definition and design of your evaluation, **prepare** a 525- to 700-word report template that will objectively communicate data, interpretations, conclusions, and recommendations.
    Develop your hypothesis statement for presentation.
    – What information from the textbook, assignments, and discussions are relevant to the problems you are addressing in your evaluation?
    – What theory and calipers provided background information about the problem(s)?
    – What actors and variables are you including in your evaluation?
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    – What is your hypothesis?
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  • [Solved] Diversity and Inclusion in Organizational Culture

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    Consider that you want to report to the executive team on how this course could help shape the diversity and inclusion strategies within the organization. Reflect on the course and thoroughly explain your rationale. Ensure your reflection is at least two pages in length but is no longer than four pa…

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    Consider that you want to report to the executive team on how this course could help shape the diversity and inclusion strategies within the organization. Reflect on the course and thoroughly explain your rationale.
    Ensure your reflection is at least two pages in length but is no longer than four pages in length, is double-spaced, and uses 12- point Times New Roman font with one-inch margins.

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    Discussion 1 – Share your initial thoughts on what _brand_ means to you. How do brands impact your spending decisions? – Choose one of your favorite brands from an industry such as e-commerce, automobiles, shopping, restaurants, technology, etc., to answer these questions. – When making a purchasing…

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    Discussion 1
    – Share your initial thoughts on what _brand_ means to you. How do brands impact your spending decisions?
    – Choose one of your favorite brands from an industry such as e-commerce, automobiles, shopping, restaurants, technology, etc., to answer these questions.
    – When making a purchasing decision, is the brand important to you? What about the brand resonates with you?
    – Determine whether your favorite brand has a stated "brand promise." If so, what is it? If not, identify one from another company of your choice. Remember the brand promise is usually different than a tagline or slogan.
    – Do you have an emotional connection with the brand? If so, can you describe it briefly? Consider factors such as trust, respect, and other strong feelings.
    – When considering a purchase, do you look first for your favorite brand? This may be considered top-of-mind awareness or the first brand to come to mind. Provide an example of a brand that is on top of your mind.
    Discussion 2
    Explain the role of the **four Ps of marketing** in creating and sustaining a brand. Your response should address the following:
    – How does **product** (theme park services) **from the four Ps of marketing** reassure existing customers and invite new ones? Explain.
    – How can **price** (entrance ticket, services, and food and beverage costs) **from the four Ps of marketing** be used to generate new customers and motivate existing ones? Explain.
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    – How can **promotion** (events, outreach programs) **from the four Ps of marketing** create additional traffic and more engagement? Explain.
    Submit this assignment in an alternate format, such as a 1page Word document or a 1- to 2-slide PowerPoint presentation.

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    help – ## Week3Disc.pdf **## Week3Disc.pdf** Minimum length is 350 words, as defined in the syllabus. Use in-text citations, and provide a complete reference section at the end of your main commentary. Correctly cite the textbook and at least two peer-reviewed, scholarly sources in correct APA style…

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    – ## Week3Disc.pdf

    **## Week3Disc.pdf**

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    #1. Leadership function (Ch. 4). Which of the common characteristics of open
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    **## Week3Disc.pdf**

    Minimum length is 350 words, as defined in the syllabus.

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    #1. Leadership function (Ch. 4). Which of the common characteristics of open
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  • [Solved] Prof Double R

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    As a part of your course project, you will be expected to engage with an outside group or a real-life team from your workplace, a place of worship, or a civic group, of at least four people. As you choose your client organization, be aware that you will be asked to think about and make recommendatio…

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    As a part of your course project, you will be expected to engage with an outside group or a real-life team from your workplace, a place of worship, or a civic group, of at least four people. As you choose your client organization, be aware that you will be asked to think about and make recommendations to this team's larger organization. If you have not yet done so, read the [Overview of Change Management Strategy Hands-On Experience Project [PDF]](https://courseroom.capella.edu/courses/45854/files/8750367/download?wrap=1 "Link")
    UPLOADED BELOW
    Your project proposal is the first deliverable you will provide for your client so they can understand the goal and purpose of the project and the scope of your work with them. Your project proposal should have these sections:
    – **Project Objective**.
    – Provide a clear and succinct statement of the project objective.
    – **Background of Organization**.
    – Identify the main contact and the role of that contact in the organization and for the change project.
    – Include a brief history of the client organization, what they do, and why they are in need of change management support.
    – **Project Summary**.
    – Describe your project. What is the change needed?
    – Outline the scope of your project and what you will be doing for the client.
    – Identify stakeholders and sponsors.
    – State goals and objectives.
    – **Project Timeline**.
    – Explain how you will be meeting with your client organization.
    – Identify how often you will be meeting with your client.
    – Create a timeline that you can provide for your client so they will understand what's going to happen.
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    ## **Discussion: Designing Domestic and Global Supply Chain Networks**

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    ## **Discussion: Designing Domestic and Global Supply Chain Networks**

  • [Solved] wk5

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    – ## wk5elm538growth1.docx **## wk5elm538growth1.docx** As educators, we are always trying to improve ourselves as well as our professional approach. One needs to reflect on our personal needs and areas of professional growth. Take time to reflect on your math capabilities as well as your math instr…

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    – ## wk5elm538growth1.docx

    **## wk5elm538growth1.docx**

    As educators, we are always trying to improve ourselves as well as our professional approach. One needs to reflect on our personal needs and areas of professional growth. Take time to reflect on your math capabilities as well as your math instructional practices.

    **Identify** your areas of strength and weakness concerning math content knowledge and/or math teaching methods.

    **Research** trends, best practices, and available resources to help you grow in these areas toward math content knowledge and/or math teaching methods.

    **What do I need to think about?**

    · How might these weaknesses impact student learning?

    · What do you plan to do to address these weaknesses?

    · What resources are available to help with your growth (professional organizations, online tools, and such)?

    **Create** a professional growth plan to address your areas of focus so that you can improve practice and enhance student learning.

    **Include** the following in your plan:

    · Specific areas of strength in teaching math

    · Specific areas of weakness in teaching math

    · Activities and resources needed to overcome weaknesses and support growth

    · Sources of evidence to indicate how you will know if you have achieved your goal

    · Describe the value and benefits for self-reflection by teachers.

    · Describe the value and benefits of collaboration to teachers.

    **## wk5elm538growth1.docx**

    As educators, we are always trying to improve ourselves as well as our professional approach. One needs to reflect on our personal needs and areas of professional growth. Take time to reflect on your math capabilities as well as your math instructional practices.

    **Identify** your areas of strength and weakness concerning math content knowledge and/or math teaching methods.

    **Research** trends, best practices, and available resources to help you grow in these areas toward math content knowledge and/or math teaching methods.

    **What do I need to think about?**

    · How might these weaknesses impact student learning?

    · What do you plan to do to address these weaknesses?

    · What resources are available to help with your growth (professional organizations, online tools, and such)?

    **Create** a professional growth plan to address your areas of focus so that you can improve practice and enhance student learning.

    **Include** the following in your plan:

    · Specific areas of strength in teaching math

    · Specific areas of weakness in teaching math

    · Activities and resources needed to overcome weaknesses and support growth

    · Sources of evidence to indicate how you will know if you have achieved your goal

    · Describe the value and benefits for self-reflection by teachers.

    · Describe the value and benefits of collaboration to teachers.